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The Soviet campaign begins with cities falling to Yuri's Psychic Dominators everywhere. Thankfully, General Carville's return takes precedence over Yuri's unfortunate announcement, and the new timeline becomes the true timeline. Using the Psychic Isolation Device, Yuri is now so weak that he "couldn't even mind control a fly."Īlbert Einstein then explains that the timelines are merging, and that one must take precedence over another. With the use of both Allied and Soviet technology, Yuri is quickly defeated and then whisked away to a specially designed prison to hold him. With the new support, the combined forces head off to Yuri's final base in Antarctica. The Soviets beg for peace, and join the Allies. Because of their presence, the events of Red Alert 2 are changed drastically. Using Albert Einstein's device to go back in time, the Allies go back to before the events of Red Alert 2 and keep the Psychic Dominators from ever being created. The Psychic Dominator in San Fransico doesn't activate because of an air strike, which fails, but a stray plane falls and damages the Nuclear Reactor on Alcatraz Island. His devices open up on various locations all around the globe, sending waves of psychic energy, controlling the minds of people everywhere. The game begins with a surprise attack on the United States by Yuri's many Psychic Dominators. Each story is centered around Yuri, and his group of traitors attempting to conquer the world through mind control and other chemical and mental warfare. The Allied campaign's storyline is considered canon with the rest of the series, however.
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